Resumen:
Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student engagement. However, existing solutions only provide a static set of activity types and limit their use to classrooms. In this paper, we present Yactul, an extensible game-based student response framework for active learning.
Socios y/o programas autores:
University of Luxembourg
Autores/as:
Christian Grévisse
Jean Botev
Steffen Rothkugel
Año de publicación:
2017
Países:
LU